Jeg har gjort en anmeldelse av faktaboka «Rollespill» av Giæver og Holter for Imagonem. Les anmeldelsen her, og så går du og kjøper boka etterpå. 😉

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Jeg har begynt å skrive for Imagonem: Trondheims siste spillbutikk åpner i nye lokaler

Tidligere har jeg bare skrevet litt for papirutgaven. Ikke forvent for mye, da eksploderer jeg! >_<

Startskuddet for årets utgave av Rollespill.nets Intensive SpillskaperKonkurranse har gått, og det er om å gjøre å skrive et spill før neste søndag (ikke førstkommende). Nytt av året er utfordringer gitt av deltakerne til hverandre, og at konkurransen i år ikke er anonym. Vi diskuterer også vår egen progresjon og idémyldring på forum. Her er mine utkast, for de som er interesserte i det.

Jeg har oppdaget at når jeg skriver spill for R.I.S.K. så har jeg en tendens til å avvike fra det jeg vanligvis liker ved et spill: jeg smalner inn konseptet så spillet handler om én ting, jeg forkaster tradisjonell terningbruk, og minimerer antall stats/regler. I hovedsak tenker jeg alltid først og fremst setting, setting, setting… men i R.I.S.K. havner nesten alltid teaterbakgrunnen min oppi prosjektet på et vis. Da er det enten dramaturgi eller narratologi, eller begge deler, som trenger seg på så eg knapt kan andast.

Det forrige spillet jeg skrev ferdig var R.I.S.K.-spillet I min skygge, så på en måte kan jeg jo takke konkurransen for at jeg får noe gjort. Samtidig så er det jo ikke slike spill jeg ønsker aller mest å spille. Det er litt merkelig, det der.

Så har jeg klart å melde meg som arrangør på årets Hexcon. Tidligere begynte jeg på en trilogi til Draug, men denne har jeg blitt nødt til å legge til side midlertidig fordi den rett og slett krever for mye arbeid å ferdigstille akkurat nå. I stedet stiller jeg med en lettbeint modul i Pathfinder (D&D 3.75 for de uinnvidde).

Hvorfor Pathfinder? Vel, i hovedsak fordi jeg allerede kjører en kampanje i systemet, så det er enkelt å ta et eventyr knyttet opp mot den, finpusse det, lage noen roller, og så kjøre i gang. Det blir verre å sette til side hverdagsspillinga for å skrive et helt separat eventyr. Like kjedelig som fiskepinner til middag? Neisj. Det tror jeg ikke.

Nå er ikke Hexcon før i november, men det er vel aldri for tidlig å glede seg? Programmet forteller også at Rune stiller med opptil tre moduler, så her bør det være nok kvalitetspuljer. Nedsiden blir selvsagt at arrangementet i år ligger på Charlottenlund, som er milevis unna alt som smaker av sivilisasjon. Få tilbake Rosenborg!

Leser blant annet på PressFire.no om hvordan mediene nå knytter spillaktivitet til massedrap. Igjen. Det er tøft, det.

Pat Brown, en profiler fra USA, mener også dette:

– Antakelig har han brukt for mye tid på videospill og deretter på et merkelig vis spunnet den politiske ideologien sin inn i denne fantasiverdenen, sier Brown, før hun legger til at dataspill «ikke nødvendigvis skaper mordere», men at «mennesker med personlighetsforstyrrelser kan være svært mottakelige for slike inntrykk.»

Jepp. På samme måte som at folk ikke blir voldelige av alkohol, men at alkohol kan forsterke aggressiv oppførsel og fjerne hemninger og selvkontroll. Jeg ser ikke noe ramaskrik om forbud av alkohol for det. Jeg kjenner også noen mennesker som – når de kjører bil – blir stresset av trafikken og dermed oppfarende og grinete. Ingen har tenkt å forby biler av den grunn.

At man blir hakket mer aggressiv av å ofte utsette seg for aggressivt stimuli er det nok ingen som krangler på. Men når det gjelder slike massemordere så var nok de aller fleste – også denne siste – heller drevet av ytre påvirkninger, og ingen tok tak i følelsene deres og snakket med dem – eller lyttet til dem – om det som var galt. Det er ikke alltid foreldrene heller – jeg har i alle fall sjelden hørt om noen foreldre som kjenner barna sine så godt som de tror. Noen ganger er det alles felles ansvar å forhindre tragedie. Det er verken høflig, mulig, eller realistisk å dytte dette ansvaret over på en kulturindustri.

Mennesker som selv sitter utenfor den magiske sirkelen som gamers utgjør, vil ikke kunne forstå tankesettet til de som sitter innenfor. For meg ser det ut til at det er de utenfor sirkelen som har en type fantasi som løper av med dem – ikke vi som sitter her inne. Vi vet at en pixel er en pixel og en terning er en terning. Vi vet at det er på liksom. Det er de som ikke har skjønt det, som blander fantasi og virkelighet.

Jeg husker første gangen jeg spilte Fading Suns. Det var under 2nd edition, som er den siste utgitt til nå, og jeg var generelt fersk som rollespiller den gangen. Lurer på om det var i det herrens år … ja, det husker jeg ikke, men det kan ha vært så tidlig som i 2003. En av mine beste venner introduserte meg for spillet som senere skulle bli mitt yndlingsspill, kun utfordret av Unknown Armies.

Grunnen til at jeg mimrer over dette nå, er at i disse dager ferdigstilles utgivelsen av Fading Suns 3rd edition. Den presenteres på GenCon i år, og jeg oppdager at jeg ikke har vært så gira over en rollespillutgivelse på lenge.

Fading Suns forener sci-fi, space opera, og fantasy på en enestående måte. Spillets setting er sterkt påvirket av Frank Herberts Dune, og diegesen dreier seg om tre sosiale sirkler; adelen (de som styrer), presteskapet (de som ber), og laugene (teknologiens mestre). Disse sirklene opererer (med overlapninger) innenfor et intergalaktisk Imperium som stadig ekspanderer, og det finnes et lite utvalg av romvesener som i varierende grad har blitt underlagt menneskenes styre.

Spillet anbefales til de som ikke har prøvd det. Det beste med spillet er de mange mulighetene som ligger i settingen, fra å spille blodtørstig inkvisitor med flammekaster til å spille terraforming-mekaniker, arkeolog med røtter i mafiaen, synsk spion for keiserriket, eller dypt troende romskipspilot. Alt kan skje, fra shoot-outs til smugling til magi til demonbekjempelse til intriger. Det er en rik setting, men fremdeles med muligheter til å legge til elementer som gjør settingen unik for hver spillgruppe.

Jeg gleder meg som en liten unge.

This post is in English in case some of the foreign guests want to read it. Hooray!

The seventh HolmCon is my third I think. The con has grown since then and though some people are always expected to participate, there are a lot who can’t come and a lot who comes along who’ve never been before. This year even a few people I didn’t know and can’t remember the names of.

Friday:

I hitched a ride to Holmestrand with Aleksander and Rasmus. I liked not having to rely on the train and also my crappy memory of which bus to take and where to get off. Instead I dozed off in the car.

When we got there there was an official opening, sort of, and then on to the games! My first game was a traditional Swedish fantasy RPG run by the resident Swede.

Drakar och Demonar: Trudvang (Dragons and Demons)

This game is written in Swedish and seems to be a proper, traditional, standard fantasy game. You have brave warriors, thieves, priests, and so on. I played an 807-year-old elf, but he/she got to do very little in the game mainly because I was very tired, didn’t understand the system, was overlooked whenever I tried to state that I was doing something, and sat next to Tomas who (in all fairness) has a very, very loud voice.

Sad to say, I wasn’t very impressed – especially not after Torgrim told me that this wasn’t even the latest edition of the game (the latest edition is stripped of unneccessary rules, he says). What I did enjoy was the story, which seemed really exciting, and Magnus’s portrayal of the Storm priest. The game master was also a very sweet fellow and of course I always find the Swedish language both hilarious and quite beautiful.

Dice roll: 25 (on 7d6)

After DoD I just hung around, seeing as nothing could really pull me out of my tired stupor that had come with listening to my friend Frida make ice cream in her kitchen at two a.m.the night before when I was supposed to be sleeping in her living room. I love Frida but her planning is sometimes a bit off. Still, I didn’t mind because I had the next day off anyway.

Me and Karina settled in the appointed girls’ room on the second floor and I pumped the air mattress for poor Eevi who didn’t get a bed. After that I felt very manly and strong, because MAN that was exhausting! I slept like a very sleepy log after that.

Saturday:

Breakfast! I was in charge of the bacon and that went very slowly, with me having to swat away guys wanting to take a helping before it was all finished. Pow! Kitchen power. I missed mayonnaise but that was the only think that bothered me.

Then the first order of games started, but with me, Haakon, Aleksander, and Rasmus going to the store to get dinner supplies I missed the start of Fabula and had to skip it. Instead I played the RPG poem Catherine – a game about care, one of Matthijs’s smaller, slightly controversial games.

Catherine – a game about care

I played this with Karina. The characters were father and daughter, and the scenes were set through cards with descriptions. I played the child, Catherine, who had Downs Syndrome. Karina played her father, Chris. We had a couple of touching moments and I used my slight insight into the topic of Downs to try and play Catherine realistically. Sadly we skipped out on a few possibilities for traumatic events because I had decided to play Catherine as a very sweet child.

The discussion afterwards with the two other paires who played it at the same time, was interesting.

Dice roll: 35 (on 7d6)

Neuroshima Hex!

After that I played a board game with Matthijs, Michael, and Haakon. I managed not to lose! Neuroshima Hex! is a Polish tactical board game where you need to protect a base on a map of hexes by playing tiles of soldiers or other effects that attack the enemy bases or nullifies enemy threats. The game is a board game version of the RPG Neuroshima, heavily inspired by Fallout, Mad Max, and similarly themed media.

Dice roll: 34 (on 7d6)

After this, it was five o’clock and I was in charge of dinner. Chili! I recruited Haakon to help me fry up some mince meat (2,4 kilos!) in batches. He was followed by Aapo, one of the resident Finns, who kept me entertained for an hour with small talk over the frying pans (plural). Karina helped with the chopping and saved my eyes from dying an oniony death.

Sadly there was only three heater plates on Matthijs’s stove (how does he DO that living with a wife and three kids? Or are there four?) so I had to cook the rice and one pan of chili while waiting to put the other one on until the rice was done.

Recipe for sweet potato chili (enough to feed a small con)

  • 2,4-2,5 kilos of mince meat or meat cut into small pieces
  • 4 medium yellow onions, chopped
  • 4 large red peppers, chopped
  • 7-8 large sweet potatoes (yams), diced
  • 3 zucchinis, diced
  • 6-7 cans of crushed tomatoes
  • 4 cans of corn, including the juice
  • 5 packs of spice mix with smoky flavour (or substitute 400-500 grams of meat for the same amount of bacon)
  • 3 large red chili peppers, finely chopped
  • 4 whole garlics, finely chopped
  • fresh cilantro, chopped
  • cooking oil for frying (olive or corn oil)
  • salt to taste
  • Spanish pepper (cayenne) to taste
  • 2 cans of Guinness or Kilkenny ale
  • 1 portion of rice for each person
  • 3 boxes of crème fraîche (for each person to mix a spoon into his chili if he wants)

Fry up the meat (including the bacon if you choose to go in that direction – we didn’t because of a Jewish guest!) in portions in a hot pan. Divide into two large pots. Oil the pan up and fry garlic, onions, and peppers in portions and divide between pots. Add chopped zucchini, potatoes, tomatoes, chili peppers, and corn, and the spice mix. Add the ale and a little water if necessary. Put lids on the pots and boil, then simmer for about an hour. Check sometimes if it needs more salt or Spanish pepper. Shake the pot a little or stir the chili at times to prevent it from burning and make sure all pieces are cooked equally. Chech if it’s done by forking a piece of potato – it should be soft. At the very end, add chopped cilantro and stir. Boil the rice on the side. Serve with an optional helping of crème fraîche.

After dinner I got a tremenduous round of applause and a lot of pats on the back. I was a happy camper.

Onwards to:

Nerd Karaoke

Ole Peder had arranged a playlist on Spotify as well as a mic for singing along. The songs were for a large part Weird Al or Monty Python, and the rest I had barely heard of before. Still, I enjoyed listening to the show.

Dice roll: 30 (on 7d6)

RATS

After the karaoke I took my five brave players to try out my own game, RATS. Matthijs was too tired to pay attention to the rules lecture (understandable, really) so he dropped out and I had Torgrim, Jørn A., Olav, and Ken along for a ride. Ken played a historian called Archimedes, Jørn played a fish mutant called Omega-3, Torgrim played a telepanimus who never manifested, and Olav played an Arche with a bird totem. Their mission: To put a solar panel into the rays of sun coming through a grate in the roof of the Underworld – without the panel getting stolen or themselves getting killed.

As Torgrim started to nod off around midnight we decided to call quits and I had some helpful advice on rules.

Dice roll: 30 (on 7d6)

After that we went upstairs to talk thrash about White Wolf. I had some Chunky Monkey ice cream and listened to the small talk until the Swede wanted to sleep on our sofa and we moved the talk to the kitchen table where it died around four a.m.

I slept like the dead.

Sunday:

I woke as Matthijs rapped on our door, from a dream about my friend being pregnant and being zapped with a sort of machine that made her unpregnant. Not have an abortion, but be unpregnant. Useful! Too bad it was only a dream.

I didn’t sign up for anything on Sunday since I was a bit panicked about having to catch my flight home – even if the plane didn’t leave until half past four from the nearest airport. So instead I sat with my laptop by the Dresden Files table and made posts for Rondak’s Portal while eating a panna cotta. Then I played another board game:

Diamant (Diamond)

Played this board game (or rather, card game) with Anders N., Matthijs, and Fredrik – and I won! The goal was to get as many diamonds as possible. I got 34.

The game is set up by placing cards on the table which signify rooms in a cave or mine. Each card portrays either a number of diamonds or a threat. For each room the players must decide if they want to call it quits (and get to keep their diamonds) or go further in. If two equal threat cards are placed in the same cave or mine, everyone in it will die and lose their diamonds. I did quite well for a first-timer I think.

Dice roll: 33 (on 7d6)

Compared to previous years I played very few games and did a lot more hard work. But I think it was nice and I got to meet a lot of lovely people, as usual. HolmCon is starting to become a real tradition for me, something only to be skipped in a crisis.

The ban on T-shirts still seems a little unnecessary, but unlike a few of my stuck up friends (who seem to be hating HolmCon on the somewhat incorrect notion that it’s pretentious and elitist, and their opinion that banning T-shirts is wrong), I can have fun without a T-shirt… but wearing other clothes, of course.